
The Final Semester - A 2D Survival Game
Project Overview
Built in Unity, the game features exploration, combat, stamina, and enemy AI, presenting campus locations as a survival world.
About This Project
2D pixel survival game built around NITK campus map with exploration, combat and AI enemies.
Tech Stack
Team
Mentors
- Create SIG Mentors Team
Mentees
- Create SIG Mentees Team
Objectives
- - Build engaging campus game experience
- - Implement combat, stamina and inventory systems
- - Create patrol/chase/attack enemy behaviors
Methodology
The project follows a structured implementation approach that includes Unity Tilemap world based on campus zones, Sprite animation and behavior scripts, and UI flow for menu, pause and game-over states. These steps are executed iteratively to validate assumptions, improve performance, and ensure reliable delivery of the final solution.
Expected Outcome
By the end of this project, the team is expected to deliver Playable PC/web demo prototype, and Strong practical gameplay systems implementation. Together, these outcomes reflect both technical feasibility and practical value for demos, evaluation, and future scaling.
Future Scope
- - Multiplayer mode
- - Expanded map coverage
- - A-star pathfinding enhancements
- - Mobile builds